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IMA-SMM3G Rules

Page 5 of 6 5.6.3.3 Compensators and muzzle brakes may not exceed 1 inch in diameter and 3 inches in length (as measured from the barrel muzzle to the end of the compensator). Sound suppressors are not considered to be compensators or muzzle brakes. 5.6.3.4 Magazines may be loaded with not more than twenty (20) rounds at the start signal. 5.6.3.5 Minimum caliber is .30”. 5.6.3.6 Minimum power factor (bullet weight x velocity/1000) is 360. 5.6.4 Shotgun 5.6.4.1 Only tubular magazines are permitted. 5.6.4.2 Electronic sights and optical sights are prohibited. 5.6.4.3 Supporting devices (bipods, etc.) are prohibited. 5.6.4.4 Barrel devices designed/intended to reduce recoil or muzzle movement (e.g. compensators, barrel porting) are prohibited. 5.6.4.5 Speed loading devices and/or detachable box magazines are prohibited. 5.6.4.6 Not more than nine (9) rounds total may be loaded at the start signal, unless otherwise stipulated in the stage briefing. 5.6.4.7 Minimum bore size is 12 gauge. 5.6.4.8 Manually operated shotguns (e.g. pump action) only are permitted. 6 Scoring & Penalties 6.1 Stage time will be based on time to complete the stage plus applicable penalties. 6.1.1 Unless otherwise stipulated in the stage briefing, IPSC cardboard “shoot” targets must be neutralized by receiving either one (1) A-zone hit, one (1) B-zone hit or two (2) hits anywhere in the scoring area. Examples of neutralized targets include: 6.1.1.1 One (1) hit in the upper A–zone or B-zone. 6.1.1.2 One (1) hit in the lower A-zone. 6.1.1.3 Two (2) hits anywhere in the scoring area, in any combination of the C-zone and/or D-zone. 6.1.2 IPSC cardboard “shoot” targets that are not neutralized will incur time penalties as follows: 6.1.2.1 One (1) hit in the C-zone or D-zone only = 5 second penalty (Failure To Neutralize). 6.1.2.2 No hits on target, but target was engaged = 10 second penalty (Un-hit Target). 6.1.2.3 No hits on target, and target was not engaged = 15 second penalty (Target Not Engaged). 6.1.3 Only holes made by bullets/slugs/pellets will count for score/penalty. Evidence that the bullet made the hole must be present on the target (i.e. crown or grease ring/mark). Holes made by shrapnel, fragments, wads or flying debris will not count for score/penalty. 6.1.4 Knock-down targets (e.g. Pepper Poppers) must fall to score. Swinging/flashing targets must react in the manner prescribed in the stage briefing. An Event Official may call hits. 6.1.5 Knock-down/swinging/flashing targets that do not fall/react will incur time penalties as follows: 6.1.5.1 Target did not fall/react, but target was engaged = 10 second penalty (Un-hit Target). 6.1.5.2 Target did not fall/react, and target was not engaged = 15 second penalty (Target Not Engaged). 6.1.6 Knock-down handgun and shotgun targets will be calibrated before the event begins. 6.1.6.1 Handgun targets will be calibrated with a 9mm handgun using factory ammunition. 6.1.6.2 Shotgun and optional handgun/shotgun targets will be calibrated with a 12 gauge shotgun, barrel length not to exceed 22” and choke not tighter than IC, using factory birdshot or buckshot ammunition as appropriate. 6.1.6.3 The Range Master will designate specific supplies of 9mm and 12 gauge ammunition, and one or more handguns and shotguns, to be used as official calibration tools only by the Range Master or designated testing personnel. Designated calibration firearms and ammunition are not subject to challenge. 6.1.6.4 Handgun and shotgun knock-down targets may be subject to participant challenge. 6.1.6.5 Rifle reactive targets are not subject to participant challenge, but may be adjusted or tested at the Range Master’s discretion. 6.1.6.6 Calibration may be performed from anywhere within the designated shooting area at the Range Master’s discretion. 6.1.7 Frangible targets (e.g. clay pigeons) must break by gunfire to score. A target with a significant piece visibly detached is considered “broken”. 6.1.7.1 A flying frangible target that breaks on launch will count for score provided the participant makes a bona fide attempt to hit it by safely firing a dedicated shot at the flying pieces. 6.1.8 Frangible targets that do not break will incur time penalties as follows: 6.1.8.1 Target did not break, but target was engaged = 10 second penalty (Un-hit Target). 6.1.8.2 Target did not break, and target was not engaged = 15 second penalty (Target Not Engaged). 6.1.9 Disappearing targets may only be engaged after their appearance and before their disappearance. 6.1.10 Scoring hits on designated “No Shoot” targets will incur a 5 second penalty per hit, up to a maximum of 2 hits per no-shoot. Steel “No Shoot” targets must fall to score. Frangible “No Shoot” targets must break to score. 6.1.11 Failure to follow procedures prescribed in the stage briefing will result in a 5 second penalty. 6.1.11.1 If a competitive advantage is deemed to have been gained, procedural penalties may be applied on a “per shot” basis. 6.1.11.2 Enhanced procedural penalties may be applied at the Range Master’s discretion if a participant willfully and egregiously violates stage procedures. 6.1.11.3 The rendering of any assistance or advice to a participant who is actively engaged in a stage (“coaching”) by any person other than an Event Official is prohibited. Event Officials may penalize the “coach” and/or the participant with a procedural penalty for each occurrence. Persistent coaching may be subject to the provisions of rules 1.5 and/or 1.6. 6.1.12 A participant may abandon a firearm in order to use another firearm, in accordance with the stage briefing, with the following constraints: 6.1.12.1 Abandonment is performed safely in accordance with rule 2.5.3.

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